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Parliamentary Debates

Parliamentary Debates PDF Author: New Zealand. Parliament
Publisher:
ISBN:
Category : New Zealand
Languages : en
Pages :

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Parliamentary Debates

Parliamentary Debates PDF Author: New Zealand. Parliament
Publisher:
ISBN:
Category : New Zealand
Languages : en
Pages :

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Book Description


Parliamentary Debates

Parliamentary Debates PDF Author: New Zealand. Parliament
Publisher:
ISBN:
Category : New Zealand
Languages : en
Pages : 980

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Cooperative Games in Education

Cooperative Games in Education PDF Author: Suzanne Lyons
Publisher: Teachers College Press
ISBN: 080778088X
Category : Education
Languages : en
Pages :

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Book Description
Cooperative Games in Education is the first comprehensive guide to the world of cooperative play and games for preK–12 learning. It includes a thorough pedagogical rationale and guidelines for practice, a survey of related research and scholarship, engaging anecdotes, illustrations, historical background, and an array of sample games to try. In cooperative games, players win or lose together, sharing the experience of fun and challenge. No one can be eliminated in a cooperative game. What is eliminated is us-versus-them perception and zero-sum thinking. When students come to see each other as allies, rather than rivals, there are profound interpersonal effects that enhance community, inclusion, and a positive classroom climate where all can learn and thrive. This accessible, lively resource explains the value of cooperative games with guidance to help teachers use them for maximum social-emotional and academic benefit. Cooperative Games in Education will also interest the broader community of administrators, therapists, school psychologists, game designers, child-care providers, and others who care for children and need tools that foster healthy development, positive relationships, and joy. Book Features: Discussion of relevant research and theory.Best practices for choosing and facilitating cooperative games, including how to integrate them into any curriculum, guide post-game reflection, and convert traditional competitive games to cooperative ones. A full chapter of educational cooperative games correlated to their educational purpose.Discussion of some of the most salient applications of cooperative games, such as social-emotional learning, academic subject-area instruction, cooperative learning, trauma-sensitive practice, bullying prevention, early childhood education, and more.User-friendly features such as questions for reflection, end-of-chapter games, charming author-generated illustrations, and classroom vignettes. A synthesis of interdisciplinary scholarship that includes the work of Montessori, Piaget, Froebel, and Dewey, as well as perspectives from neuroscience and evolutionary biology. The fascinating history of cooperative games, from their origin as a tool for peace education to their current role as a pop-culture entertainment phenomenon.

The acting drama; containing 60 plays

The acting drama; containing 60 plays PDF Author: Acting drama
Publisher:
ISBN:
Category : English drama
Languages : en
Pages : 936

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Theoretical Issues of Using Simulations and Games in Educational Assessment

Theoretical Issues of Using Simulations and Games in Educational Assessment PDF Author: Harold F. O'Neil
Publisher: Routledge
ISBN: 1000427706
Category : Education
Languages : en
Pages : 227

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Book Description
Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational assessment. Chapters consider how technologies can be used to effectively assess, modify, and enhance learning and assessment in education and training. By highlighting theoretical issues arising from the use of games and simulations as assessment tools for selection and classification, training, and evaluation across educational and workplace contexts, the volume offers both broad conceptual views on assessment, as well as rich descriptions of various, context-specific applications. Through a focus that includes both quantitative and qualitative approaches, policy implications, meta-analysis, and constructs, the volume highlights commonalities and divergence in theoretical research being conducted in relation to K-12, post-secondary, and military education and assessment. In doing so, the collection enhances understanding of how games and simulations can intersect with the science of learning to improve educational outcomes. Given its rigorous and multidisciplinary approach, this book will prove an indispensable resource for researchers and scholars in the fields of educational assessment and evaluation, educational technology, military psychology, and educational psychology.

The American Decisions, Containing All the Cases of General Value and Authority Decided in the Courts of the Several States

The American Decisions, Containing All the Cases of General Value and Authority Decided in the Courts of the Several States PDF Author:
Publisher:
ISBN:
Category : Law reports, digests, etc
Languages : en
Pages : 788

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Potential Game Theory

Potential Game Theory PDF Author: Quang Duy Lã
Publisher: Springer
ISBN: 3319308696
Category : Technology & Engineering
Languages : en
Pages : 158

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Book Description
This book offers a thorough examination of potential game theory and its applications in radio resource management for wireless communications systems and networking. The book addresses two major research goals: how to identify a given game as a potential game, and how to design the utility functions and the potential functions with certain special properties in order to formulate a potential game. After proposing a unifying mathematical framework for the identification of potential games, the text surveys existing applications of this technique within wireless communications and networking problems found in OFDMA 3G/4G/WiFi networks, as well as next-generation systems such as cognitive radios and dynamic spectrum access networks. Professionals interested in understanding the theoretical aspect of this specialized field will find Potential Game Theory a valuable resource, as will advanced-level engineering students. It paves the way for extensive and rigorous research exploration on a topic whose capacity for practical applications is vast but not yet fully exploited.

The Other Side of the Report Card

The Other Side of the Report Card PDF Author: Maurice J. Elias
Publisher: Corwin Press
ISBN: 1506338453
Category : Education
Languages : en
Pages : 113

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Book Description
To better serve the whole child, look at the whole report card. Although parents and teachers spend more time in conferences talking about behavior than they do about rubrics and test scores, too many teachers are still guessing when it comes to using outdated behavior ratings and comments to describe the whole child. With this book, you’ll take report cards to the next level, integrating social-emotional learning and character development into any grading system. Resources include Guided exercises for analyzing existing report cards Suggested report card designs Tips on improving teacher-parent communication Case studies Testimonials from teachers and students

LSAT Logic Games Prep 2020-2021

LSAT Logic Games Prep 2020-2021 PDF Author: Kaplan Test Prep
Publisher: Kaplan Publishing
ISBN: 1506250858
Category : Study Aids
Languages : en
Pages : 698

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Book Description
Kaplan's LSAT Logic Games Prep 2020–2021 is updated to reflect the Digital LSAT. You’ll get practical tips on using the digital interface from our LSAT experts who have explored the new software extensively. Kaplan's unique instruction combines real LSAT PrepTest questions with exercises and drills to help you understand every type of Logic Game through the eyes of the testmaker. Most students view logic games as the toughest section of the LSAT. Our guide features exclusive data on test taker performance and recent LSAT trends to help you avoid surprises on test day. You’ll get complete explanations, focused strategies, and targeted review to help you master the Logic Games section of the LSAT. We are so certain that LSAT Logic Games Prep offers all the knowledge you need to excel on the LSAT that we guarantee it: after studying with the online resources and book, you'll score higher on the LSAT—or you'll get your money back. Essential Strategies and Practice Logic Games strategies will help you no matter what your level—whether you’re ready to tackle the toughest games with the most advanced twists or you’re looking for more help with the basics to get started. Official LSAT PrepTest practice questions let you get comfortable with the test format. Study plans will help you make the most of your practice time, regardless of how much time that is. Our exclusive data-driven learning strategies help you focus on what you need to study. Diagnostic tools analyze individual strengths and weaknesses by game type, so you can personalize your prep. LSAT Training Camp features hundreds of quick, skills-based practice drills so you can refine your approach to the Logic Games section. Interactive online instructor-led workshops give expert review. A comprehensive course preview features online test analytics that analyze your performance by section and question type for the June 2007 PrepTest. Expert Guidance LSAT Logic Games Prep comes with access to an episode from Kaplan's award-winning LSAT Channel, which features one of Kaplan's top LSAT teachers. We know the test: Kaplan's expert LSAT faculty teach the world's most popular LSAT course, and more people get into law school with a Kaplan LSAT course than with all other major test prep companies combined. Kaplan's experts ensure our practice questions and study materials are true to the test. We invented test prep—Kaplan (www.kaptest.com) has been helping students for 80 years. Our proven strategies have helped legions of students achieve their dreams. The previous edition of this book was titled LSAT Logic Games Unlocked 2018–2019.

Love and Electronic Affection

Love and Electronic Affection PDF Author: Lindsay D. Grace
Publisher: CRC Press
ISBN: 0429771363
Category : Computers
Languages : en
Pages : 223

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Book Description
Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender, and more. The book combines game studies with game design to offer a foundation for incorporating affection into playable experiences. The text is organized into two sections. The first section covers the patterns and practice of love and affection in games, explaining the patterns and practice. The second section offers case studies from which designers can learn through example. Love and Electronic Affection: A Design Primer is a resource for exploring how digital relationships are offered and how to convey emotion and depth in a variety of virtual worlds. This book provides: • A catalog of existing digital and analog games for which love and affection are a primary or secondary focus. • A catalog of the uses of affection in games, to add depth and investment in both human-computer and player-to-player engagement. • Perspective on affection game analyses and design, using case studies that consider the relationship of culture and affection as portrayed in games from large scale studios to single author independent games. • Analysis and design recommendations for incorporating affection in games beyond romance, toward parental love, affection between friends, and other relationships. • Analysis of the moral and philosophical considerations for historical and planned development of love and affection in human–computer interaction. • An intersectionality informed set of scholarly perspectives from the Americas, Eurasia, and Oceania. Editor Bio: Lindsay D. Grace is Knight Chair of Interactive Media and an Associate Professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay is author of Doing Things with Games, Social Impact through Design and more than fifty peer-reviewed papers on games and related research. He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. He was the founding director of the American University Game Lab and Studio and the designer-developer behind several award winning games, including two affection games. He served as Vice President and on the board of directors for the Global Game JamTM non-profit between 2014 and 2019. From 2009 to 2013 he was the Armstrong Professor at Miami University’s School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013 and 2015.